
Most, if not all, single-player games have mastered the art of motivating a player to improve. On some occasions, the perceived difficulty of a Mario level would bother me for hours, even days, prompting me to shame myself into trying again until I won. The alternative to this success is an all-too-familiar frustration that settles deep in the core. Repeating the same stage in “Mario Maker” can stir up a deep, bubbling rage in me, but the springy, congratulatory tune at the long-awaited end of the level transforms any traces of anger into euphoric satisfaction.
